Monday, February 11, 2013

Episode 2: Novskorad

The goal here was to ship a *weekly* updated game, and right off the start, I missed by one week.

That's okay though, I'll be caught up in a few days.

I had to refine my asset pipeline a little. What that means is that creating quality 3D (and other) assets normally takes a long time. I don't have a long time. I have a very small amount of time. So I have to have this down to a *science*.

I now have a really, really slick system for adding dialog, waypoints, and general in-game concepts. And I also have a really simple and efficient AI that handles badguy behaviors. Coupled together, you get the really fun dynamic found in Episode 2 of The Dark Reef.

I hope you have as much fun playing it as I have.

This episode is named Novskorad because I swear that's what one level of Apache Strike was called. This is my homage level to that game, which I spent probably a month of my life playing, on my Mac.

If you ever played it, you'll recognize some of the same themes here. They'll show up again in other levels as well, but this one in particular, with the city of storage containers, is a lot like that game in parts.


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