The goal here was to ship a *weekly* updated game, and right off the start, I missed by one week.
That's okay though, I'll be caught up in a few days.
I had to refine my asset pipeline a little. What that means is that creating quality 3D (and other) assets normally takes a long time. I don't have a long time. I have a very small amount of time. So I have to have this down to a *science*.
I now have a really, really slick system for adding dialog, waypoints, and general in-game concepts. And I also have a really simple and efficient AI that handles badguy behaviors. Coupled together, you get the really fun dynamic found in Episode 2 of The Dark Reef.
I hope you have as much fun playing it as I have.
This episode is named Novskorad because I swear that's what one level of Apache Strike was called. This is my homage level to that game, which I spent probably a month of my life playing, on my Mac.